Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 352.34 | 10218 |
|
| Goals | 0.83 | 24 |
|
| Assists | 0.55 | 16 |
|
| Saves | 1.62 | 47 |
|
| Shots | 2.45 | 71 |
|
| Demos | 1.31 | 38 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 352.34 | #403 / 1215 | #68 / 170 |
| Goals | 0.83 | #358 / 1215 | #55 / 170 |
| Assists | 0.55 | #445 / 1215 | #78 / 170 |
| Saves | 1.62 | #161 / 1215 | #31 / 170 |
| Demos | 1.31 | #217 / 1215 | #40 / 170 |
56% of the season is played (29 → ~52 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 10218 | 18322 | 18330 | 18183 – 18477 |
| Goals | 24 | 43 | 43 | 36 – 50 |
| Assists | 16 | 29 | 29 | 23 – 35 |
| Saves | 47 | 84 | 83 | 73 – 93 |
| Shots | 71 | 127 | 128 | 116 – 140 |
| Demos | 38 | 68 | 67 | 58 – 76 |
| MVPs | 3 | 5 | 6 | 3 – 8 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 499.1 |
| Avg boost | 51.1 |
| Boost stolen / game | 669.8 |
| % time at 0 boost | 17.1% |
| Avg speed (uu/s) | 1648.7 |
| % supersonic | 23.2% |
| % time high in air | 4.2% |
| Avg distance to ball | 2966.6 |
| % time attacking third | 22.2% |
| Demos / game | 1.2 |
| Demos taken / game | 1.1 |
| Shooting % | 36.0% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.79 | 0.79 | 0.73 – 0.83 |
| Assists/game | 0.54 | 0.59 | 0.5 – 0.64 |
| Saves/game | 1.43 | 1.44 | 1.33 – 1.57 |
| Shots/game | 2.21 | 2.65 | 2.54 – 2.84 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| TyrannosaurusPapercut781 | S23 | Premier | 0.71 | 0.59 | 1.23 | 1.17 |
| dlnaod. | S26 | Elite | 0.82 | 0.57 | 1.54 | 1.28 |
| Sparky ;) | S26 | Elite | 0.71 | 0.59 | 1.76 | 1.47 |
| Enterprise15 | S26 | Prospect | 0.7 | 0.52 | 1.17 | 1.54 |
| Dxso(?) | S22 | Veteran | 0.76 | 0.61 | 1.33 | 1.56 |
| Enterprise15 | S25 | Prospect | 0.58 | 0.42 | 1.58 | 1.57 |
| AhmedSa- | S26 | Elite | 0.79 | 0.71 | 1.43 | 1.64 |
| Reprise | S13 | Elite | 1.0 | 0.5 | 1.38 | 1.65 |
| Argnor | S22 | Master | 0.82 | 0.6 | 1.12 | 1.68 |
| spuf. | S22 | Master | 0.98 | 0.68 | 1.49 | 1.70 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.