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Challenger - Aasimar - 13-15 (0.464)
35 OVR
overall rating (0–100) · 28 games · how is this calculated?
Overall rating 35/100 Tier dominance: 38th (-0.5 SD) Projects as: Challenger Role: Playmaker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
1
4% of games
Shot %
28%

Per-game production (percentile within Challenger)

StatPer gameTotalPercentile in tier
Points 336.64 9426
49th
Goals 0.75 21
47th
Assists 0.61 17
68th
Saves 1.07 30
20th
Shots 2.71 76
68th
Demos 0.71 20
36th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Challenger
Points336.64 #527 / 1215 #68 / 166
Goals0.75 #455 / 1215 #66 / 166
Assists0.61 #334 / 1215 #43 / 166
Saves1.07 #709 / 1215 #107 / 166
Demos0.71 #668 / 1215 #84 / 166

Season projection

High confidence

60% of the season is played (28 → ~47 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 9426 15822 15842 15715 – 15969
Goals 21 35 35 29 – 41
Assists 17 29 28 23 – 34
Saves 30 50 51 44 – 59
Shots 76 128 127 115 – 138
Demos 20 34 35 29 – 41
MVPs 1 2 2 1 – 4

Advanced stats (ballchasing)

Advanced OVR 47 /100

From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 441.6
Avg boost 44.9
Boost stolen / game 440.8
% time at 0 boost 20.2%
Avg speed (uu/s) 1511.5
% supersonic 15.3%
% time high in air 3.8%
Avg distance to ball 2965.6
% time attacking third 17.6%
Demos / game 0.8
Demos taken / game 0.7
Shooting % 26.7%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.75 0.77 0.7 – 0.81
Assists/game0.54 0.5 0.44 – 0.58
Saves/game1.17 1.25 1.12 – 1.37
Shots/game2.75 2.65 2.44 – 2.8

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
HannandGrenade S25Rival 0.730.571.27 0.96
itsu_desu S25Prospect 0.780.381.12 1.10
Beretta S26Elite 0.790.571.36 1.11
Beretta S25Elite 0.770.581.1 1.28
xDracO0 S24Rival 0.910.491.2 1.31
fireburner. S24Prospect 0.970.481.15 1.32
Tropicalshortsba S26Veteran 0.690.720.97 1.35
D: S26Rival 0.650.561.39 1.36
Yinliner S14Premier 0.70.41.1 1.36
nave S26Premier 0.640.551.09 1.38

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.