Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 336.64 | 9426 |
|
| Goals | 0.75 | 21 |
|
| Assists | 0.61 | 17 |
|
| Saves | 1.07 | 30 |
|
| Shots | 2.71 | 76 |
|
| Demos | 0.71 | 20 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 336.64 | #527 / 1215 | #68 / 166 |
| Goals | 0.75 | #455 / 1215 | #66 / 166 |
| Assists | 0.61 | #334 / 1215 | #43 / 166 |
| Saves | 1.07 | #709 / 1215 | #107 / 166 |
| Demos | 0.71 | #668 / 1215 | #84 / 166 |
60% of the season is played (28 → ~47 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 9426 | 15822 | 15842 | 15715 – 15969 |
| Goals | 21 | 35 | 35 | 29 – 41 |
| Assists | 17 | 29 | 28 | 23 – 34 |
| Saves | 30 | 50 | 51 | 44 – 59 |
| Shots | 76 | 128 | 127 | 115 – 138 |
| Demos | 20 | 34 | 35 | 29 – 41 |
| MVPs | 1 | 2 | 2 | 1 – 4 |
From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 441.6 |
| Avg boost | 44.9 |
| Boost stolen / game | 440.8 |
| % time at 0 boost | 20.2% |
| Avg speed (uu/s) | 1511.5 |
| % supersonic | 15.3% |
| % time high in air | 3.8% |
| Avg distance to ball | 2965.6 |
| % time attacking third | 17.6% |
| Demos / game | 0.8 |
| Demos taken / game | 0.7 |
| Shooting % | 26.7% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.75 | 0.77 | 0.7 – 0.81 |
| Assists/game | 0.54 | 0.5 | 0.44 – 0.58 |
| Saves/game | 1.17 | 1.25 | 1.12 – 1.37 |
| Shots/game | 2.75 | 2.65 | 2.44 – 2.8 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| HannandGrenade | S25 | Rival | 0.73 | 0.57 | 1.27 | 0.96 |
| itsu_desu | S25 | Prospect | 0.78 | 0.38 | 1.12 | 1.10 |
| Beretta | S26 | Elite | 0.79 | 0.57 | 1.36 | 1.11 |
| Beretta | S25 | Elite | 0.77 | 0.58 | 1.1 | 1.28 |
| xDracO0 | S24 | Rival | 0.91 | 0.49 | 1.2 | 1.31 |
| fireburner. | S24 | Prospect | 0.97 | 0.48 | 1.15 | 1.32 |
| Tropicalshortsba | S26 | Veteran | 0.69 | 0.72 | 0.97 | 1.35 |
| D: | S26 | Rival | 0.65 | 0.56 | 1.39 | 1.36 |
| Yinliner | S14 | Premier | 0.7 | 0.4 | 1.1 | 1.36 |
| nave | S26 | Premier | 0.64 | 0.55 | 1.09 | 1.38 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.