Shune.

Master - Lemurs - 10-16 (0.385)
87 OVR
overall rating (0–100) · 26 games · how is this calculated?
Overall rating 87/100 Tier dominance: 8th (-1.5 SD) Projects as: Master Role: Role player
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
2
8% of games
Shot %
24%

Per-game production (percentile within Master)

StatPer gameTotalPercentile in tier
Points 327.12 8505
24th
Goals 0.5 13
13th
Assists 0.38 10
23rd
Saves 1.31 34
38th
Shots 2.12 55
18th
Demos 0.58 15
6th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Master
Points327.12 #604 / 1215 #59 / 107
Goals0.5 #791 / 1215 #65 / 107
Assists0.38 #750 / 1215 #60 / 107
Saves1.31 #464 / 1215 #48 / 107
Demos0.58 #769 / 1215 #73 / 107

Season projection

High confidence

60% of the season is played (26 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (83 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 8505 14066 14155 14155 14037 – 14273
Goals 13 22 22 22 18 – 27
Assists 10 17 17 19 13 – 21
Saves 34 56 56 56 49 – 64
Shots 55 91 93 94 83 – 102
Demos 15 25 27 26 22 – 33
MVPs 2 3 4 4 2 – 6

Advanced stats (ballchasing)

Advanced OVR 22 /100

From 26 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 446.8
Avg boost 47.8
Boost stolen / game 548.5
% time at 0 boost 14.8%
Avg speed (uu/s) 1510.3
% supersonic 14.8%
% time high in air 6.4%
Avg distance to ball 2635.0
% time attacking third 21.1%
Demos / game 0.6
Demos taken / game 1.5
Shooting % 21.4%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S24Master23 0.440.71.3 422
S25Elite60 0.770.821.32 467
S26Master26 0.50.381.31 447

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.5 0.56 0.5 – 0.62
Assists/game0.39 0.4 0.33 – 0.49
Saves/game1.31 1.25 1.16 – 1.39
Shots/game2.12 2.18 2.08 – 2.25

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
dr_zachattack S23Rival 0.450.511.31 0.94
IncorrectTerror S26Rival 0.540.421.42 0.95
Free. S25Rival 0.570.391.16 1.12
mxWEBBY S22Rival 0.670.441.37 1.21
Treko50 S14Elite 0.620.381.5 1.30
Danub S26Rival 0.480.521.13 1.32
Mysty S23Rival 0.560.41.16 1.33
Emjay S26Challenger 0.620.381.1 1.35
Axlos (Goofy and Silly) S24Elite 0.670.491.42 1.38
Wafe S23Elite 0.50.51.29 1.41

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.